The following list are elements which have Trap forms, divided by Element.īlue Trap Elements The shop in Home World only appears after finishing the optional Save Marbule sidequest. The shop in Another World appears after finishing the initial events in the S.S. It is also possible to find some traps as enemy drops/steals and in treasure chests. Where to Obtain Trap Elements Īll traps can be bought in Marbule (Both Worlds), though both world's shops aren't available when first visiting them. Note also that when using a Trap element, it will add that Element color to the Element field in the upper left corner, just like all other elements. Traps also differ from most "normal" Elements in that they can only be set to the level of the Element grid of the element that they capture (for example, ↓Inferno can only be set to the 5th level of the Elemental Grid, unlike the 5th level element Inferno that it captures, which can be placed anywhere on the Element Grid from Level-2 to Level-8). The Shaker Brothers provide a demonstration of Traps when encountered in Mount Pyre. Any Element which is casted that subsequently gets captured will have its effects completely nullified, making Trap Elements not just useful for acquiring new Elements but also for strategic use in battle as a way to protect the party from a foe's powerful elemental attacks. Should the foe be defeated before casting the desired Element, the Trap is lost. When the foe casts the Element in question, it will be captured by the party for use in future battles. ![]() To Trap an Element, the Trap must be placed prior to the foe casting it. ![]() Trap Elements are indicated by a downward arrow (↓) adjacent to the name of the Element which they trap. Trap Elements are consumable Elements that are used to capture Elements from enemies. The Shaker Brothers demonstrate Trap-use on Mount Pyre.
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